Session 43 - Tuesday 20th September 2011 – by Frithhill
Elapsed time 457 days real time, 380 days game time (22nd August 1603)
Location- By the Fleuvre Noy (River Noy) in southern Montaigne
(In this session, the party found themselves separated. Bastien Chevalier went another way, (blindwitness retired after Session 42). The party now four in number, then followed the tow-path along the north bank of the river which Devennes straddles, and which drains into the Ocean Sea at Port Rennier, seeking a road which turns north. Along the way, they passed the obvious side-quest, electing not to involve themselves in an affair which had nothing to do with them. This is the sort of thing which fugitives do. They avoid becoming embroiled in additional complications, and try to keep a low profile. In this manner there are less people who will notice them. This necessitated an adjournment as GunslingerElite commenced a re-consideration of the continuing narrative. A robust game of Munchkin followed.
So what is the lay of the land, now ? We are still seeking the third piece of an artefact, the destination remains the same, though the path there may not be direct. All four characters are still sought by one or more factions, who mean them no good. All are sought by the Chasseurs Gris, because of their involvement in the escape of Melchior Browne, except Melchior himself, who nevertheless faces a fate equal to fiery death if re-captured. Thomas Rede and Vittorio Tornatore are still wanted by the Alban crown, in connection with a plot to smuggle Hugh DeBreton into Albion, and various armed clashes with servants of King Hamish I. Once in possession of information about the mandible of the Crystal Skull, another quest (or crime) will await. Assuming possession of this magical object at quest’s end, or a successful heist, a way of acting against Red Jack Stavros may present. This depends on the powers of the Jaw.
We know that the Jaguar Crown (which includes the brainpan of the Skull) is in the possession of Stavros, and has diverse powers, including the means of summoning great banks of a mist which utterly obscures the sight of everyone in it, except for those who are with the one who summoned the mist. It may allow the subjugation of will of others, though this may be a consequence of the force of Stavros’ personality (rather than the Mind Control College). A mark made on the bodies of his followers may afford them immunity from the effects of the mist. And this skull piece cause the wearers eyes to glow, with an infernal balefulness.
The un-natural prowess of the Jaguar Knights might be a benefit some kind of ritual taught within that elite martial order long before the advent of a Rus pirate, and before the existence of such a thing could be suspected. Being practically bulletproof, uncannily quick, and almost able to fly are pretty good powers though.
The second piece, made from the eyes, cheeks and upper jaw was last seen after being restored to a stone pedestal in a small chamber, beyond a great cavern behind a waterfall on the fringes of the Ixtlan Empire. It is a potent accessory to a wizard, allowing a skilled practitioner much greater power. It is a the locus of a higher level of Mana, and allows the wearer to use wild magic. Even a non-mage could become a sorceror of great power, if they could learn the spells.
As for the jaw, I suspect that it it has to do with the Communication and Empathy College, allowing the user a supernatural persuasiveness. Either that or the wearer will become very good at biting things. Maybe both. This would balance with the known powers of the Jaguar Crown, which amount to one major (possibly two) and one minor effect)